

Infortunately, this was a day 1 purchase for me. This is the last time i'll buy a game from these clowns (Obsidian/Bethesda) without carefully looking into it first, as a publisher/developer they certainly don't seem to care much for quality (at least for the PC version, I can't comment on PS3/XBox360). Despite seeing a lot of things that shouldn't be in a shipped game in the first few minutes I gave it more of a chance, after about 40 minutes of gameplay I realized that I had played this game before, except its previous incarnation was a lot less buggy. Loads of graphical glitches, loads of gameplay glitches, terrible distance LODing. No in-game graphics options, can't even use standard windows shortcuts such as alt-enter, on that basis alone this game wouldn't even pass Games For Windows certification (not that I am a big GFWL fan mind you). No in-game graphics options, can't even use standard windows shortcuts I'm very disappointed with this one, certainly a piss poor PC port.

I'm very disappointed with this one, certainly a piss poor PC port. Really though the best way to describe it is it makes the fallout 3 world seem boring. If it wasn't for the mods i would have to take off a point or 2. Oh and if you get stuttering get the d3d9 file, and if you have ati get the alternative d3d9 file so you can still use transparency mutisampling. Im already using over 10 mods just as longer days, smaller ui, centered raised camera, perk every level etc. But literally a new mod is released by the hour since they only have to be ported over.

Of course your on the same engine, so some of the same problems exist.

Really a lot more depth in the world and just overall better. Obsidian has taken a decent game and made it great. Take fallout 3, expand it, add more diversity, add more interesting locations, triple the amount of factions, add a better theme, and add more immersion and you have fallout NV. Take fallout 3, expand it, add more diversity, add more interesting locations, triple the amount of 27 hours in, just getting started.
